![]() ![]() Magic in Wo Long is based on the five elements, or “phases”, and can be used to counter enemy attacks of the opposite phase. However, there is a magic system that introduces a level of strategy for certain fights. There is a block that is tied to a posture system that gets depleted and can eventually break, but there’s no real incentive to use it unless you build your character around blocking. There’s no need to account for different types of unstoppable power attacks because you only need one button to deflect everything, even normal moves. There is a parry/reversal system that looks awesome and feels great to use, but that’s really it in terms of defensive maneuvers. All of these things are pretty common for Soulslikes, but Wo Long lacks the mechanical depth in melee combat that other games have, namely Sekiro. Each weapon also has a unique moveset and special attack. These weapons scale based on the virtues you dedicate upgrade points to, which also determines what type of build your character has. There are thirteen weapon types to use which run the gamut from swords and spears to heavier weapons like hammers, and even ranged options like bows. The enemies themselves are also inventive and cool, and might even give other Soulslike games a run for their money in terms of monstrous creatures. However, while Wo Long does have some things in common with these games, with a little mastery of its core defensive function it might feel closer to a standard action game for its target demographic.Ĭombat in Wo Long is fast-paced, and it’ll definitely punish green players repeatedly for not taking stronger enemies seriously and paying attention to enemy patterns, which are all well-animated and appropriately telegraphed. Others have also compared it to Sekiro from early gameplay demos. "Combat in Wo Long is fast-paced, and it’ll definitely punish green players repeatedly for not taking stronger enemies seriously and paying attention to enemy patterns, which are all well-animated and appropriately telegraphed."įrom a glance, Wo Long seems like it’s taking after Team Ninja’s Nioh series, utilizing similar gameplay mechanics and a fictionalized, pseudo-historical setting that is amplified with plenty of demonic and supernatural entities to spice things up. ![]() It does serve just fine as a means of ushering players from one level into the next, though. Unfortunately, the story is also pretty messy and not very well-written. That item and its significance are explained through the story that is presented through the occasional cutscene. Players take on the role of a soldier who falls in battle, only to be mysteriously revived by a powerful magic item in typical Soulslike fashion. Blood in the streets, villages reduced to smoldering embers, and demonic creatures prowling the wreckage has become commonplace. However, veteran players will probably find Wo Long to be a breeze.Īfter a short intro and a pretty decent character creator, players are dropped into a version of China that is in peril during the late Han dynasty. Like previous works of Team Ninja, this one will also be difficult for newcomers or those uninitiated in the ways of Soulslikes. It’s Wo Long: Fallen Dynasty, the newest third-person action RPG coming from Team Ninja, a studio known for making no-nonsense, skill-based action games as far back as 2003’s Ninja Gaiden. Buckle up, Soulslike fans, there’s a brand new game and possibly a brand new series vying for your attention and masochistic tendencies. ![]()
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