![]() The total number of players now is down to the minimum of eleven and you can’t afford an Apothecary for protecting those expensive big guys. The downsides to getting all the monsters in is that you have to drop down to two rerolls on a low skill team. Having two strength five monsters with Frenzy could be good fun, so by all means go that way if it attracts you. If you will be blitzing a lot with them, then the Minotaur having Horns just about edges out the two and Thick Skull will keep them on the pitch that little bit more often. As they have the lowest armour of the Big Guys they are a bit more fragile and might need looking after. You could juggle things about a bit if you wanted both the Minotaur and the Rat Ogre, however they both will want to use the team blitz action, unless you have them in the thick of it. The Dark Elf is too good not to have in my opinion. This fits in all the big fun with a little bit of change. You’ll be able to save up for the Thrower much quicker than an extra reroll, or you might ignore the Thrower and go straight towards getting a second Big Guy. I would also give some consideration to dropping the Thrower, going to 11 players and starting with a fourth reroll. ![]() It still isn’t really making the most of the unique draw that Chaos Renegade teams offer. You still get more than eleven players and an Apothecary so you have a deeper bench than a lot of starting teams. Trolls offer even more change and is a slightly slower and slightly less reliable Ogre. The Ogre gives you 10k excess, is the most reliable and offers the Throw Team Mate ability with the Goblin. You will also find that they somewhat demand the use of your blitz action on most turns or they can stand around doing nothing. ![]() The Minotaur and Rat Ogre use up all that budget and neither has the Throw Team Mate option from the get go. Single Big Guy Chaos Renegades QuantityĪn obvious change from the fourteen man roster is to trade three of the Linemen and take any one of the Big Guys of your choice. You could also trade two of those perhaps excessive players to grab a fourth reroll and either bank the change or get some Dedicated Fans. It does seem to miss some of the fun out by not having a big guy. Going this route really points towards a heavy fouling strategy, trying to trade your plentiful cheap players for more valuable opponents. With cheap players you can load up on a huge squad of fourteen players to start with and still have change to get three of your expensive rerolls and an Apothecary. Maybe you’re drawn to the idea of not starting with any of the Big Guy players. No Big Guy – 14 Players Chaos Renegades Quantity Loner (4+), Frenzy, Horns, Mighty Blow (+1), Thick Skull, Unchannelled FuryĪnimal Savagery, Frenzy, Loner (4+), Mighty Blow (+1), Prehensile Tailįavourd Of… (choose either): Undivided, Khorne, Nurgle, Slaanesh, Tzeentch QTYĪnimosity (all team-mates), Pass, Safe Pair of HandsĪnimosity (all team-mates), Dodge, Right Stuff, StuntyĪlways Hungry, Loner (4+), Mighty Blow (+1), Projectile Vomit, Really Stupid, Regeneration, Throw Team Mateīone Head, Loner (4+), Mighty Blow (+1), Thick Skull, Throw Team Mate The Thrower does give you easy access to passing skills but I think you’ll best off using that to just get Leader for that extra reroll. Due to all the Animosity and average agility most of the time you are going to probably just try scoring with the player who picks the ball up. The Skaven offers some extra speed but is a bit more fragile. The Orc is great due to his high armour, the Goblin gives you a cheap player to foul with and opens up Throw Team Mate plays (assuming an appropriate Big Guy is taken). The only player I would advise every team taking is the Dark Elf to get that very helpful high agility. Nearly all of the other players are pretty affordable so there is scope to get most of what you want. The Big Guys are all expensive and so are the team rerolls and they also have the downside of lacking in starting skills, making a beginner team tough to play. This all adds up to a lot of different options and choices on how you want to start your team. They are also serviced from a choice of renegade players from other races. Chaos Renegades differ from their Chaos Chosen cousins in that they can field up to three of four different Big Guy players. ![]()
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